Hold Onto Your Pip-Boys! Fallout 5 *Officially* Happening (And We're Totally Geeking Out!)

Michael Isih
7/15/2025
5 min read
Article
Thinking man with question mark

Alright, friend, let's have a chat. Grab your Nuka-Cola (Quantum, if you're feeling fancy – and immune to radiation poisoning, of course), settle in, and let's talk about something big. Something... irradiated. Something... Fallout.

Because, according to pretty credible whispers bouncing around the irradiated internet, Fallout 5 is reportedly... FULLY GREENLIT!

I know, I know. We've heard murmurs before. We've clung to rumors like bottle caps in a pre-war vault. We've dreamt of roaming new, crumbling landscapes, battling bizarre creatures, and making morally questionable choices (because, let's be honest, who hasn't sided with the evil mastermind at least once in a Fallout game?).

But this feels... different. This feels real. Or, at least, as real as speculation based on industry sources can feel. Think of it like spotting a Deathclaw in the distance – you might not be sure it's there, but your adrenaline is already pumping, and you're planning your escape route.

So, what does "fully greenlit" even mean? Well, it's industry jargon, sure, but generally, it means the project has secured the necessary funding, resources, and internal approval to move into active development. Think of it as the Vault-Tec Overseer finally signing off on the vault construction – the plans are approved, the materials are gathered, and the workers can finally start digging (hopefully not finding any FEV in the process).

The Million-Cap Question: When?!

Okay, deep breaths. Don't get your hopes up too high. Bethesda Game Studios is currently neck-deep in Starfield (which, by the way, has some pretty cool, if somewhat sterile, vibes). And then there's The Elder Scrolls VI, which feels like it's been "coming soon" since the invention of the wheel. I swear, the Khajiit caravans are selling antique scrolls about its imminent release.

So, realistically? We're probably looking at... well, a while. Years, plural. Bethesda has a history of lengthy development cycles, and they tend to focus on one massive project at a time. My highly unscientific (but gut-feeling-based) estimate puts Fallout 5 arriving sometime in the late 2020s, maybe even early 2030s. Plenty of time to hoard bottle caps, I suppose.

What We're Hoping For (and What We're Dreading)

Now, the fun part! Let's dive into the wish list. What are we hoping to see in Fallout 5? And what are the potential pitfalls that Bethesda needs to avoid?

  • A New, Intriguing Location: Fallout's strength lies in its ability to take real-world locations and twist them into wonderfully warped post-apocalyptic playgrounds. We've had the East Coast, the West Coast, and the Mid-Atlantic. Where next? My personal vote is for a location with a strong, pre-existing culture that could be fascinating to explore in a post-nuclear setting. Think New Orleans, with its unique blend of history, music, and voodoo. Or maybe something completely different – a ruined Las Vegas strip, perpetually glittering with decaying neon lights. The possibilities are endless (and slightly terrifying).

  • A Compelling Story with Meaningful Choices: Fallout games are at their best when they present you with difficult choices that have real consequences. We want moral ambiguity, conflicting factions, and decisions that force us to question our own values. Remember the Megaton dilemma in Fallout 3? The choice to blow it up or save it wasn't just a binary "good vs. evil" decision. It had implications for your character, your karma, and the wider world. We need more of that.

  • Revamped Combat (Please!): Let's be honest, Fallout's combat has always been... a little clunky. VATS is iconic, sure, but it can also feel like a crutch. I'm hoping for a more fluid and engaging combat system that feels satisfying both in and out of VATS. Maybe something inspired by the gunplay in DOOM Eternal? Okay, maybe not that intense, but you get the idea.

  • Meaningful Factions with Unique Identities: Fallout: New Vegas nailed this. Each faction – the NCR, Caesar's Legion, the Mr. House – felt distinct, with its own ideology, goals, and aesthetic. Joining a faction should feel like a significant commitment, with tangible rewards and consequences. And for goodness sake, let us actually shape the future of the faction we choose to align with. I want to be the reason the Brotherhood of Steel starts selling Fusion Cores to wastelanders (for a reasonable price, of course).

  • Deep RPG Mechanics: Fallout is, at its core, an RPG. We need robust character customization, a meaningful skill system, and perks that actually impact gameplay. I want to feel like my choices matter, and that my character is truly unique. And please, Bethesda, bring back some of the weirder perks from the older games! I miss Mysterious Stranger appearing at random moments to save my bacon.

  • Fewer Bugs (We Can Dream, Right?): Look, every Bethesda game has its share of glitches. It's practically a tradition at this point. But let's try to keep them to a minimum, shall we? I'd rather not have my character spontaneously combust or get launched into the stratosphere by a rogue shopping cart. Although, admittedly, that would be a pretty memorable experience.

What We're Dreading:

  • A Focus on Microtransactions and Grindy Gameplay: Please, Bethesda, don't turn Fallout 5 into a glorified Skinner box. We don't want to spend hours grinding for crafting materials or paying real money for cosmetic items. We want a deep, engaging experience that respects our time and intelligence. And for the love of all that is holy, no loot boxes!

  • A Bland, Uninspired Story: Fallout's strength lies in its storytelling. We need a story that grabs us from the beginning, that challenges our assumptions, and that stays with us long after we've finished playing. No generic "save the world" plots, please. Give us something with nuance, complexity, and a healthy dose of dark humor.

  • Uninteresting Companions: Fallout's companions are often some of the most memorable characters in the game. We need companions with compelling backstories, unique personalities, and meaningful relationships with the player. And please, let us actually care about them! I want to feel like I'm traveling with real people (or ghouls, or robots), not just disposable sidekicks.

  • Dumbing Down the RPG Mechanics: Fallout should never sacrifice its RPG roots in the pursuit of wider appeal. Don't simplify the skill system, don't remove meaningful choices, and don't make the game too easy. We want a challenging and rewarding experience that respects our intelligence and allows us to express ourselves through our characters.

The Waiting Game (Again)

So, there you have it. Fallout 5 is reportedly on its way. We don't know when, we don't know where, and we don't know exactly what to expect. But one thing is for sure: the hype train is officially leaving the station. All aboard! (Just watch out for the radroaches on the tracks.)

In the meantime, I'm going to go replay Fallout: New Vegas for the tenth time and dream of exploring new, irradiated landscapes. And maybe start stockpiling bottle caps. You know, just in case.

What are your hopes and fears for Fallout 5? Let me know in the comments below! Let's speculate wildly and dream big together. After all, what else are we going to do while we wait? Learn a new language? Exercise? Please, let's be realistic.

Until next time, stay safe out there in the wasteland, friend. And remember: war never changes... but hopefully, Fallout games do. For the better!

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